350 Keywords Digitalisierung
von: Oliver Bendel
Springer Gabler, 2019
ISBN: 9783658258238
Sprache: Deutsch
248 Seiten, Download: 1460 KB
Format: PDF, auch als Online-Lesen
Vorwort | 5 | ||
Account | 7 | ||
Adaptivität | 7 | ||
Agent | 7 | ||
Agilität | 8 | ||
Akzeptanz | 9 | ||
Algorithmenethik | 9 | ||
Algorithmus | 9 | ||
Android | 10 | ||
Animal Enhancement | 10 | ||
Animation | 11 | ||
Anonymität | 12 | ||
Application Sharing | 12 | ||
Archiv | 12 | ||
Assistent | 13 | ||
Asynchron | 13 | ||
Audio | 13 | ||
Audiokonferenz | 14 | ||
Augmented Reality | 14 | ||
Automat | 15 | ||
Automatisierung | 16 | ||
Autonomie | 16 | ||
Avatar | 16 | ||
B | 18 | ||
Bargeld | 19 | ||
Barrierefreiheit | 19 | ||
Bedingungsloses Grundeigentum | 20 | ||
Bedingungsloses Grundeinkommen | 20 | ||
Benutzer | 21 | ||
Benutzerfreundlichkeit | 21 | ||
Benutzername | 22 | ||
Benutzerschnittstelle | 22 | ||
Bereitschaftsanzeige | 23 | ||
Bibliothek | 23 | ||
Big Brother | 25 | ||
Big Data | 25 | ||
Biohacking | 26 | ||
Biometrik | 27 | ||
Biometrische Verfahren | 28 | ||
Blockchain | 28 | ||
Blocken | 28 | ||
Bodyhacking | 28 | ||
Bookmark | 29 | ||
Browser | 30 | ||
C | 31 | ||
Candystorm | 32 | ||
Chaos Computer Club | 32 | ||
Chat | 32 | ||
Chatbot | 33 | ||
Clickbait | 33 | ||
Client | 34 | ||
Client-Server-Architektur | 34 | ||
Cloud Computing | 34 | ||
Commons | 35 | ||
Community | 35 | ||
Compliance | 36 | ||
Computational Thinking | 36 | ||
Computerspiel | 36 | ||
Content | 37 | ||
Content-Marketing | 38 | ||
Corporate Governance | 38 | ||
Corporate Social Responsibility | 38 | ||
Coworking | 39 | ||
Crowdfunding | 39 | ||
Cyberkriminalität | 40 | ||
Cybermobbing | 40 | ||
Cyber-physische Systeme | 40 | ||
Cyberporn | 42 | ||
Cybersecurity | 43 | ||
Cybersex | 44 | ||
Cyberstalking | 45 | ||
Cyberwar | 45 | ||
Cyborg | 45 | ||
D | 47 | ||
Data Lake | 48 | ||
Data Science | 48 | ||
Datenbank | 48 | ||
Datenbrille | 48 | ||
Datenethik | 49 | ||
Datenschutz | 49 | ||
Datenschutz-Grundverordnung | 50 | ||
Datensparsamkeit | 51 | ||
Dating | 51 | ||
3D-Drucker | 52 | ||
4D-Drucker | 53 | ||
Digital Natives | 53 | ||
Digital Rights Management | 53 | ||
Digital Services | 53 | ||
Digitale Demenz | 53 | ||
Digitale Forensik | 54 | ||
Digitale Piraterie | 54 | ||
Digitaler Graben | 54 | ||
Digitaler Ungehorsam | 55 | ||
Digitaler Zwilling | 55 | ||
Digitalisierung | 55 | ||
Digitalkapitalismus | 57 | ||
Disruptive Technologien | 57 | ||
Diversität | 58 | ||
Doxing | 58 | ||
Drohne | 59 | ||
E | 61 | ||
E-Book | 62 | ||
E-Business | 63 | ||
E-Demokratie | 63 | ||
Edge Computing | 64 | ||
E-Government | 64 | ||
Einhorn | 64 | ||
E-Learning | 65 | ||
Elektronische Person | 65 | ||
Elektronisches Publizieren | 66 | ||
ELIZA | 66 | ||
Empörungsgesellschaft | 67 | ||
Energiemanagement | 67 | ||
Energiemanagementsystem | 68 | ||
Ethik | 68 | ||
Ethikkommission | 69 | ||
Evaluation | 70 | ||
Evangelist | 70 | ||
Exoskelett | 70 | ||
Exponentielles Denken | 71 | ||
Extensible Markup Language | 71 | ||
F | 72 | ||
Face-to-face | 73 | ||
Fahrerassistenzsystem | 73 | ||
Fake | 74 | ||
Fake News | 74 | ||
Feedback | 75 | ||
Filter Bubble | 75 | ||
Fintech | 76 | ||
Freiheit | 76 | ||
Futurologie | 77 | ||
G | 78 | ||
5G | 79 | ||
Gamification | 79 | ||
Generation Y | 80 | ||
Generation Z | 80 | ||
Geschäftsmodell | 80 | ||
Gesichtserkennung | 81 | ||
Gläserner Bürger | 82 | ||
Gläserner Fahrer | 83 | ||
Gläserner Patient | 83 | ||
Global City | 83 | ||
Green IT | 83 | ||
Greenwashing | 84 | ||
H | 85 | ||
Hacker | 86 | ||
Hackerethik | 86 | ||
Hashtag | 87 | ||
Hassrede | 87 | ||
Hilfefunktion | 87 | ||
Hoax | 88 | ||
Hologramm | 88 | ||
Human Enhancement | 89 | ||
Hypertext | 91 | ||
HyperText Markup Language | 91 | ||
I | 92 | ||
Identität | 93 | ||
Industrie 4.0 | 93 | ||
Industrieroboter | 95 | ||
Influencer | 95 | ||
Informatik | 95 | ||
Information | 96 | ||
Informationelle Notwehr | 96 | ||
Informations- und Kommunikationstechnologien | 97 | ||
Informationsethik | 97 | ||
Informationsflut | 98 | ||
Informationsfreiheit | 98 | ||
Informationsgerechtigkeit | 98 | ||
Informationsgesellschaft | 99 | ||
Informationskompetenz | 99 | ||
Informationsmanagement | 99 | ||
Informationsrecht | 100 | ||
Informationswissenschaft | 100 | ||
Informationszeitalter | 101 | ||
Innovation | 101 | ||
Innovationsmanagement | 101 | ||
Instant Messaging | 102 | ||
Intelligente Kontaktlinsen | 102 | ||
Intelligente Maschinen | 103 | ||
Intelligentes Spielzeug | 103 | ||
Interaktion | 103 | ||
Interaktive Werbeflächen | 104 | ||
Internet | 105 | ||
Internet der Dinge | 106 | ||
Internetdienst | 107 | ||
Internetrecht | 107 | ||
J | 108 | ||
Journalismus | 109 | ||
K | 110 | ||
Kampfroboter | 111 | ||
KI-Ethik | 112 | ||
Kinderschutzfilter | 114 | ||
Kodex | 115 | ||
Kommunikation | 115 | ||
Kooperations- und Kollaborationsroboter | 116 | ||
Kryptowährung | 117 | ||
Künstliche Intelligenz | 117 | ||
L | 119 | ||
Leak | 120 | ||
Liebespuppen | 120 | ||
Like-Button | 121 | ||
Lineare Medien | 121 | ||
M | 122 | ||
Machine Learning | 123 | ||
Manipulation | 123 | ||
Maschine | 123 | ||
Maschinelles Bewusstsein | 124 | ||
Maschinenethik | 126 | ||
Maschinenstürmer | 126 | ||
Mashup | 127 | ||
Matthäus-Effekt | 127 | ||
Medien | 127 | ||
Medienethik | 128 | ||
Medienkompetenz | 129 | ||
Mehrwert | 129 | ||
Meme | 130 | ||
Mensch | 130 | ||
Mensch-Maschine-Interaktion | 132 | ||
Mensch-Roboter-Kooperation | 134 | ||
Metadaten | 134 | ||
Microblog | 135 | ||
Mobile Business | 135 | ||
Mobile Learning | 136 | ||
Mobile Tagging | 137 | ||
Mobilfunk | 138 | ||
Moderator | 139 | ||
MOOC | 139 | ||
Moral | 140 | ||
Moralische Maschinen | 140 | ||
Münchhausen-Maschinen | 141 | ||
N | 143 | ||
Nachhaltigkeit | 144 | ||
Narrativ | 144 | ||
Natural Language Processing | 144 | ||
Nearshoring | 144 | ||
Nerd | 145 | ||
Netiquette | 145 | ||
Netiquette 2.0 | 146 | ||
Netzaktivist | 147 | ||
Netzbürger | 147 | ||
Netzfreiheit | 147 | ||
Netzjargon | 147 | ||
Netzneutralität | 148 | ||
Neue Medien | 148 | ||
New Work | 148 | ||
Nudging | 149 | ||
O | 151 | ||
Offline | 152 | ||
Offshoring | 152 | ||
Online | 153 | ||
Onlinesucht | 153 | ||
Open Content | 153 | ||
Open Data | 154 | ||
Operationsroboter | 154 | ||
P | 156 | ||
Peer-to-Peer | 157 | ||
Person | 157 | ||
Personalisierung | 158 | ||
Pflegeroboter | 158 | ||
Philosophie | 159 | ||
Phubbing | 161 | ||
Pilot | 161 | ||
Piraten | 162 | ||
Podcast | 162 | ||
Portal | 163 | ||
Predictive Analytics | 163 | ||
Privacy by Default | 164 | ||
Privatsphäre | 164 | ||
Profil | 165 | ||
Programmierung | 165 | ||
Prostitution | 165 | ||
Prosumer | 167 | ||
Pseudonym | 168 | ||
Q | 169 | ||
QR-Code | 170 | ||
Qualität | 171 | ||
Qualitätssicherung | 172 | ||
Quantified Self | 172 | ||
R | 173 | ||
Racheporno | 174 | ||
Raumfahrt | 174 | ||
Recht am eigenen Bild | 175 | ||
Recht auf Vergessenwerden | 175 | ||
Regulierung | 176 | ||
Reputation | 176 | ||
Revenge Editing | 177 | ||
RFID | 177 | ||
Roboter | 177 | ||
Roboterauto | 178 | ||
Roboterethik | 179 | ||
Robotergesetze | 181 | ||
Roboterphilosophie | 182 | ||
Roboterrecht | 183 | ||
Robotersex | 184 | ||
Robotersteuer | 184 | ||
Robotik | 185 | ||
Rolle | 186 | ||
S | 187 | ||
Schlüsselqualifikation | 188 | ||
Schrift | 188 | ||
Schwarmintelligenz | 189 | ||
Science-Fiction | 190 | ||
Selfie | 190 | ||
Server | 191 | ||
Serviceroboter | 191 | ||
Sexroboter | 193 | ||
Sexting | 195 | ||
Sharing Economy | 195 | ||
Shitstorm | 196 | ||
Sicherheit | 196 | ||
Silicon Valley | 196 | ||
Singularität | 197 | ||
Smart City | 198 | ||
Smart Clothes | 198 | ||
Smart Farming | 199 | ||
Smart Grid | 199 | ||
Smart Home | 200 | ||
Smart Metering | 201 | ||
Smartphone | 202 | ||
Smartring | 202 | ||
Smartwatch | 202 | ||
Social Bot | 203 | ||
Social Media | 204 | ||
Social-Media-Richtlinien | 205 | ||
Social-Media-Strategie | 206 | ||
Solid POD | 207 | ||
Soziale Robotik | 208 | ||
Sozialkreditsystem | 210 | ||
Spam | 211 | ||
Speech Synthesis Markup Language | 211 | ||
Spin Doctor | 212 | ||
Sprachsynthese | 212 | ||
Synchron | 213 | ||
T | 214 | ||
Tablet | 215 | ||
Tagging | 215 | ||
Technikethik | 216 | ||
Technikfolgenabschätzung | 217 | ||
Telearbeit | 218 | ||
Therapieroboter | 218 | ||
Three Horizons Framework | 219 | ||
Tier-Maschine-Interaktion | 220 | ||
Totalitarismus | 220 | ||
Transhumanismus | 221 | ||
Transparenz | 221 | ||
Troll | 222 | ||
Turing-Test | 222 | ||
U | 223 | ||
Ubiquitous Computing | 224 | ||
Überwachung | 224 | ||
Uncanny Valley | 224 | ||
Unternehmensethik | 225 | ||
Urheberrecht | 225 | ||
Utopie | 226 | ||
V | 227 | ||
Verantwortung | 228 | ||
Verschlüsselung | 228 | ||
Vertrauen | 228 | ||
Videokonferenz | 229 | ||
Virales Marketing | 229 | ||
Virtualität | 230 | ||
Virtuelle Realität | 230 | ||
Virtuelle Universität | 231 | ||
Virtueller Assistent | 231 | ||
Vorratsdatenspeicherung | 232 | ||
Voting | 233 | ||
VPN | 233 | ||
VUCA | 233 | ||
W | 235 | ||
Wearables | 236 | ||
Web 2.0 | 237 | ||
Web 3.0 | 237 | ||
Weblog | 237 | ||
Website | 238 | ||
Whistleblowing | 238 | ||
Wiki | 239 | ||
Wikipedia | 240 | ||
Wirtschaft | 240 | ||
Wirtschaftsethik | 242 | ||
Wirtschaftsinformatik | 242 | ||
Wissen | 243 | ||
Wissensmanagement | 243 | ||
World Wide Web | 244 | ||
Wutbürger | 244 | ||
Z | 245 | ||
Zensur | 246 | ||
Zertifizierung | 246 | ||
Verwendete Literatur | 247 |